You also choose a race to accompany your class. Your race determines ability score bonuses, skill bonuses, speed, vision, and racial abilities.
Some races are omitted from this list for campaign reasons (e.g. they don’t exist in the Nentir Vale), as well as the fact that they are a bit stranger in their mechanics. However, if you end up wanting to play a race that isn’t listed here (e.g. goliaths, warforged, shifter, etc) I’m sure we can work something out.
Descended from dragons, dragonborn are a proud race of warriors.
The decadent dark elves are a race of beauty and sophistication – too often stained by evil.
The stout dwarves are mountaineers and miners. They are the toughest of the common folk.
Hailing from the Feywild, a realm of verdant magic, the eladrin are masters of arcane power.
The elves have a deep love of nature, and their accuracy with a bow, blade, or spell is unmatched.
The genasi are living emobidments of earth, fire, air, water, and the storm.
Clever tricksters and skilled wielders of fey magic, gnomes use their wits to survive.
Descended from elves and humans, half-elves are said to combine the best features of both.
Descended of humans and orcs, half-orcs are proud, strong, and agile.
Clever wanderes and explorers, halfling who want to hide from prying eyes are almost impossible to spot.
The most amibitious of races, humans count among their numbers the greatest heroes … and the greatest villains.
Tieflings are descended from humans who bargained with infernal powers.