Races

You also choose a race to accompany your class. Your race determines ability score bonuses, skill bonuses, speed, vision, and racial abilities.

Some races are omitted from this list for campaign reasons (e.g. they don’t exist in the Nentir Vale), as well as the fact that they are a bit stranger in their mechanics. However, if you end up wanting to play a race that isn’t listed here (e.g. goliaths, warforged, shifter, etc) I’m sure we can work something out.

  • Dragonborn
    Descended from dragons, dragonborn are a proud race of warriors.
  • Drow
    The decadent dark elves are a race of beauty and sophistication – too often stained by evil.
  • Dwarf
    The stout dwarves are mountaineers and miners. They are the toughest of the common folk.
  • Eladrin
    Hailing from the Feywild, a realm of verdant magic, the eladrin are masters of arcane power.
  • Elf
    The elves have a deep love of nature, and their accuracy with a bow, blade, or spell is unmatched.
  • Genasi
    The genasi are living emobidments of earth, fire, air, water, and the storm.
  • Gnome
    Clever tricksters and skilled wielders of fey magic, gnomes use their wits to survive.
  • Half-Elf
    Descended from elves and humans, half-elves are said to combine the best features of both.
  • Half-Orc
    Descended of humans and orcs, half-orcs are proud, strong, and agile.
  • Halfling
    Clever wanderes and explorers, halfling who want to hide from prying eyes are almost impossible to spot.
  • Human
    The most amibitious of races, humans count among their numbers the greatest heroes … and the greatest villains.
  • Tiefling
    Tieflings are descended from humans who bargained with infernal powers.

Races

WoWGoons D&D eparson